This game has the actual best environment I seen. The music, sfx and graphics mesh so well together to give like a Buckshot Roulette esc vibe. The actual game tho was very difficult for me, but it made it all the more satisfying to finally beat it after a long time (mostly due to the emergency nerfs). I was initially going to give an in-depth guide on "how to complete IRIS by Kedrickfudala", but it may be better to do this in a slideshow with pictures. For some overall tips: The game starts you with a pool of moves but regens a set amount of moves each level completed. This used to be 2 moves pre patch but may of been changed. This essentially means 2 is the par for all levels and you only get a finite amount of turns over par. If you take too many turns on a earlier level its best to restart. Second, after the patch, completing the inside game first may give more turns according to the dev. Try to always take advantage of this.
Also for the lime level, aiming shooting slightly lower than horizontal gives a really good double bounce of the rounded edges which will put you right next to the hole. If you miss the second bounce the ball would still likely settle on a straight shot to the goal.
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This game has the actual best environment I seen. The music, sfx and graphics mesh so well together to give like a Buckshot Roulette esc vibe. The actual game tho was very difficult for me, but it made it all the more satisfying to finally beat it after a long time (mostly due to the emergency nerfs). I was initially going to give an in-depth guide on "how to complete IRIS by Kedrickfudala", but it may be better to do this in a slideshow with pictures. For some overall tips: The game starts you with a pool of moves but regens a set amount of moves each level completed. This used to be 2 moves pre patch but may of been changed. This essentially means 2 is the par for all levels and you only get a finite amount of turns over par. If you take too many turns on a earlier level its best to restart. Second, after the patch, completing the inside game first may give more turns according to the dev. Try to always take advantage of this.
Also for the lime level, aiming shooting slightly lower than horizontal gives a really good double bounce of the rounded edges which will put you right next to the hole. If you miss the second bounce the ball would still likely settle on a straight shot to the goal.
really fun graphics!! i wasn't expecting the death screen LMFAOOOO it was so good
Holy shit the vibes are on point